sellpasob.blogg.se

Chronicles of darkness changing breeds rabbit
Chronicles of darkness changing breeds rabbit







You only need to add these if it seems appropriate.ĭescription: The Crocodylia *order has been around for over 180 million years, making alligators and crocodiles living dinosaurs. I'm not neccessarily suggesting adding "Enhanced/Reduced Sense" every time because it'd be a chore to account for it every time (even the most common housepets use have very different senses from us), but some fabled talents can not be accounted for in any other way: a leopard's ability to run very fast over short distances a pigeon's magnetic direction sense a dog's sense of smell and so on. Many unique traits possessed by animals are best expressed by new Merits. But it's very easy to adjust the ones that are like this to the rest. bats) do have attributes of 0 and lower stats as suggested here, while others keep to the 1 attrubute minimum even if it does not make sense. Oddly, the core book isn't even consistent with itself some animals (eg. An easy way to adjust these is to reduce all of the attributes as presented there by 1 and use that. Many animals as presented in the Core Rulebook have VERY high stats compared to real life. Individually, they do not have a Health track and a single point of Bashing damage will kill them. Most insects have negative Size, but they are better expressed as groups (swarms). A mouse still gets a single Health box from Stamina. Size can also go lower than the normal minimum:Ī mouse is Size 0.

chronicles of darkness changing breeds rabbit

The core rulebook already had stats of 0 for some animals (go back and check). I'd like to add that this is not solely my idea. When was the last time you saw a cat lift a chair, for example? Since adjusting the weight carry/lifting strenght limits by size is not possible unless we do the same for big animals as well, 0 Strenght is the easiest option to allow.

chronicles of darkness changing breeds rabbit

This is to weed out some of the oddities that arise from comparing animals to humans. The animal can still use that Attribute it simply does not add any extra dice from it. It is possible for any animal to have 0 in an Attribute. This thread is a great intitiative, I support it let's hope we get a bunch of animal entries. Targets that attack the great white shark unarmed take 1 point of bashing damage unless they have some form of protection such as gloves/gauntlets for the hands.

CHRONICLES OF DARKNESS CHANGING BREEDS RABBIT SKIN

Rubbing against this in the wrong way could cause a human's skin to become seriously grazed. Rough Skin: A shark's skin is extremely rough due to its scales which are actually denticles embedded in the skin that are extremely sharp. Health: 18 Defense: 6 Init: 5 Size: 13 Willpower: 5 Speed: 21 (water only) Armor: 1/0 Merits: Area of Expertise (bite), Direction Sense, Trained Observer 3 (only when there is blood in the water), Hardy 1, Iron Stamina 3

chronicles of darkness changing breeds rabbit

Skills: Athletics (swimming) 3, Brawl (bite) 4, Stealth 1, Survival 3 The Great White Shark often swallows many of itsĪttributes: Intelligence 1, Wits 3, Resolve 3, Strength 5, Dexterity 3, Stamina 5, Presence 4, Manipulation 0, Composure 2 Teeth act as a saw and literally tear the victim apart. When the Great White attacks, it bites its prey and shakes it head back and forth. The Great White has massive teeth, which are positioned in rows and Most are between 13 and 16 feetĪnd weigh 1,500-2,400 pounds. Whites can reach lengths of 22 feet and weigh up to 5,000 pounds. The Great White Shark is gray or bluish above and white below. Okay, I'm gunna give this a shot with a great white sharkĭescription: The Great White Shark is the largest predatory shark, and is probably the most well-knownĪnd feared shark.







Chronicles of darkness changing breeds rabbit